3rd-Level Witch Mythic Spells—bleed glory*, cup of dustA, deep slumberA, dispel magic, flyA, glyph of warding, healing thiefA, heroismA, lightning boltA, restore mythic power*, sands of timeA, share glory*, stinking cloud, strangling hair, suggestion, vampiric touch. 1st-Level Paladin Mythic Spells—bless, cure light wounds, divine favor, endure elements, know the enemy, protection from chaos/evil, sun metal. The mythic version of this spell is described in Pathfinder Roleplaying Game Mythic Adventures. These spells aren't separate spells you gain as a spell known from your spellcasting class, but rather mythically charged versions of spells you already know. The invisibility can't be penetrated, revealed, or dispelled by spells of 2nd level or lower (such as see invisibility or glitterdust), though true seeing and dust of appearance can reveal the invisible target's presence. Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. Add your mythic tier to your caster level to determine the duration of the spell. Mythic Magic: Horror Spells is the latest all-new Mythic Magic supplement, bringing you. Augmented Mythic Spells: A superscript "A" appearing at the end of a spell's name in these lists indicates the spell has an augmented effect when the caster expends additional uses of mythic power. This product is the first all-new Mythic Magic supplement since the publication of the Mythic Spell Compendium from Legendary Games and Kobold Press, and it brings you 134 all-new mythic spells from the Pathfinder Roleplaying Game Advanced Class Guide! 1st-Level Ranger Mythic Spells—anticipate peril, call animalA, endure elements, entangle, know the enemy, magic fang, resist energy, sun metal. 2nd-Level Druid Mythic Spells—animal aspect, barkskinA, burning gazeA, chill metal, feast of ashesA, flame bladeA, fog cloudA, gust of windA, heat metal, pernicious poisonA, pox pustulesA, resist energy, spider climb, summon swarm, unshakable chillA. 5th-Level Alchemist Mythic Formulae—beast shape IIIA, dream, elemental body IIA, monstrous physique IIIA, nightmareA, sendingA. When a spell's name begins with "lesser," "greater," or "mass," the spell is alphabetized under the second word of the spell name instead. Y This spell has a Mythic version. Don't forget mythic spells either, works wonders for damage spells like Scorching Ray, Fireball, and Disintegrate. For 24 hours after the ritual, the caster may prepare spells of the requested deity. Antipaladin Mythic Spells 1st-Level Antipaladin Mythic Spells — bane, command, death knellA, inflict light wounds, murderous commandA, protection from good/law. Legendary Games is raising funds for Mythic Mania: Three Mythic Rulebooks for Pathfinder RPG on Kickstarter! 4th-Level Summoner Mythic Spells—baleful polymorphA, damnation strideA, lend path, sendingA, wall of stoneA. The mythic version of this spell is described in Pathfinder Roleplaying Game Mythic Adventures. 2nd-Level Antipaladin Mythic Spells—blindness/deafness, darkness, desecrate, invisibilityA, pernicious poisonA, silence. See the individual spell descriptions for information on the augmented effect. 7th-Level Cleric Mythic Spells—blasphemy, control weatherA, dictum, holy word, regenerate, terraform*, word of chaos. pathfinder learning a mythic spell provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Open Game License. To select a mythic spell, you must be able to cast the non-mythic version or have it on your list of spells known. Mythic Magic: Advanced Spells I completes the mythic rules for every spell in the Pathfinder Roleplaying Game Advanced Player's Guide. 2nd-Level Alchemist Mythic Formulae—ablative barrier, animal aspect, barkskinA, blistering invectiveA, cure moderate wounds, false life, invisibilityA, levitateA, protection from arrows, resist energy, spider climb, touch injection. 4th-Level Magus Mythic Spells—beast shape IIA, black tentaclesA, dimension door, dragon's breathA, elemental body IA, fire shield, ice stormA, lend path, monstrous physique IIA, phantasmal killerA, shout, solid fogA, stoneskin, wall of fireA, wall of iceA. 8th-Level Druid Mythic Spells—earthquakeA, finger of death, reverse gravityA, whirlwindA. The Mythic Spell Compendium brings you over 2000 mythic spells for your Pathfinder campaign! 2nd-Level Druid Mythic Spells—animal aspect, barkskinA, burning gazeA, chill metal, feast of ashesA, flame bladeA, fog cloudA, gust of windA, heat metal, pernicious poisonA, pox pustulesA, resist energy, spider climb, summon swarm, unshakable chillA. 2nd-Level Bard Mythic Spells—blindness/deafness, blistering invectiveA, boiling bloodA, cure moderate wounds, darkness, dust of twilightA, heroismA, invisibilityA, mirror image, shadow anchor, share glory*, shatter, silence, suggestion, summon swarm. 8th-Level Witch Mythic Spells—irresistible dance, maze, power word stunA. 3rd-Level Magus Mythic Spells—beast shape IA, blinkA, daylight, dispel magic, fireballA, firestreamA, flyA, force punchA, gaseous formA, hasteA, hydraulic torrentA, lightning boltA, magic weapon (greater)A, monstrous physique IA, phantom steedA, slow, stinking cloud, vampiric touch, vomit twinA. 6th-Level Magus Mythic Spells—beast shape IVA, chain lightning, disintegrateA, elemental body IIIA, flesh to stoneA, form of the dragon IA, misleadA, monstrous physique IVA, transformation, walk through space, wall of ironA. Don't forget mythic spells either, works wonders for damage spells like Scorching Ray, Fireball, and Disintegrate. 9th-Level Druid Mythic Spells—ascension*, foresight, regenerate, storm of vengeanceA, tsunamiA. 2nd-Level Cleric Mythic Spells—blinding ray, boiling bloodA, consecrate, cure moderate wounds, darkness, death knellA, desecrate, disfiguring touchA, inflict moderate wounds, make whole, resist energy, shatter, shield other, silence, spiritual weapon, surmount afflictionA. The damage cured increases to 15 points of damage per caster level (maximum 225 points). If regular characters are like super heroes, then mythic characters are the super heroes’ super heroes. These spells aren't separate spells you gain as a spell known from your spellcasting class, but rather mythically charged versions of spells you already know. 4th-Level Inquisitor Mythic Spells—battlemind link, chaos hammer, cure critical wounds, deathlessA*, defile armorA, detect scryingA, holy smite, inflict critical wounds, named bulletA, order's wrath, sanctify armorA, sendingA, stoneskin, unholy blight. 7th-Level Sorcerer/Wizard Mythic Spells—arcane cannon, control weatherA, elemental body IVA, finger of death, form of the dragon IIA, limited wishA, plane shiftA, power word blindA, prismatic sprayA, resonating word, reverse gravityA, scouring windsA, terraform*, walk through space. 1st-Level Inquisitor Mythic Spells—bane, bless, command, cure light wounds, divine favor, ear-piercing screamA, expeditious retreat, hex wardA, inflict light wounds, know the enemy, protection from chaos/evil/good/law, sanctuaryA, shield of faith, theft ward, true strikeA. 108 The spell affects up to 8 Hit Dice of creatures, and you can choose the order in which creatures are affected by the spell. 4th-Level Ranger Mythic Spells—cure serious wounds. Any effect that would automatically awaken a sleeping creature instead allows it to attempt a new Will saving throw to awaken. 1st-Level Cleric Mythic Spells—bane, bless, command, cure light wounds, divine favor, endure elements, entropic shield, inflict light wounds, know the enemy, fist of the earth, murderous commandA, obscuring mistA, protection from chaos/evil/good/law, sanctuaryA, shield of faith, sun metal, theft ward. 5th-Level Inquisitor Mythic Spells—break enchantmentA, divine pursuit, flame strike. About pathfinder learning a mythic spell. This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. Source invisibility The invisible target can't be detected with detect magic or other spells that detect magic auras. 7th-Level Witch Mythic Spells—black mark, chain lightning, control weatherA, harmA, healA, plane shiftA, power word blindA, regenerate, scouring windsA, terraform*, walk through space. Straight up 6 Negative Levels? All Spells | Mythic | Custom Search | Definitions Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard 2nd-Level Paladin Mythic Spells—blinding ray, resist energy, sacred bondA, shield other. 6th-Level Sorcerer/Wizard Mythic Spells—antimagic field, battlemind link, beast shape IVA, chain lightning, circle of deathA, conjure black puddingA, contingencyA, disintegrateA, elemental body IIIA, enemy hammerA, flesh to stoneA, form of the dragon IA, globe of invulnerability, guards and wardsA, misleadA, monstrous physique IVA, move earth, transformation, wall of ironA. The Mythic Spell Compendium includes over 2000 mythic spells, including every spell from the Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Advanced Player's Guide, Pathfinder Roleplaying Game Advanced Race Guide, Pathfinder Roleplaying Game Ultimate Combat, and Pathfinder Roleplaying Game Ultimate Magic, as well as hundreds more spells from official Pathfinder products … 5th-Level Magus Mythic Spells—baleful polymorphA, beast shape IIIA, cloudkillA, cone of coldA, elemental body IIA, fire snakeA, monstrous physique IIIA, telekinesis, wall of force, wall of stoneA. 1st-Level Summoner Mythic Spells—endure elements, enlarge person, expeditious retreat, feather fallA, greaseA, mage armor, magic fang, protection from chaos/evil/good/law, reduce person. Pathfinder: Mythic Adventures. Sacred Space. Secret doors within the area are limned in light, lowering the DC of perception checks to discover them by 20. 5th-Level Cleric Mythic Spells—break enchantmentA, breath of lifeA, flame strike, lend path, pillar of lifeA, plane shiftA, steal power*, wall of stoneA. Arcane Surge is better for higher saves and overcoming spell resistance, Wild Arcana is better for non-save spells. Animate Ghoul Add your mythic tier to the caster lever when determining how many Hit Dice of undead you can create with a single casting of this spell. 3rd-Level Bard Mythic Spells—blinkA, confusionA, cure serious wounds, daylight, deep slumberA, dispel magic, divine favor, gaseous formA, hasteA, phantom steedA, restore mythic power*, slow. Secret doors within the area are limned in light, lowering the DC of perception checks to discover them by 20. 6th-Level Druid Mythic Spells—fire seeds, move earth, repel woodA, terraform*, wall of stoneA. "Mythic heroes are set apart from their contemporaries, capable of amazing feats of courage in the face of overwhelming odds. The Mythic Spell Compendium includes over 2000 mythic spells, including every spell from the Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Advanced Player's Guide, Pathfinder Roleplaying Game Advanced Race Guide, Pathfinder Roleplaying Game Ultimate Combat, and Pathfinder Roleplaying Game Ultimate Magic, as well as hundreds more spells from official Pathfinder products designed for … 3rd-Level Ranger Mythic Spells—battle tranceA, burrowA, companion mind link, cure moderate wounds, magic fang (greater)A, named bulletA. All of them, from adhesive blood to widen auras and all spells in between. Mythic Spells: Pathfinder.d20srd.org Good pathfinder.d20srd.org These spells aren't separate spells you gain as a spell known from your spellcasting class, but rather mythically charged versions of … The big advantage of being a mythic caster is being able to quicken a spell, for free (relatively), every round, and get a bonus. See the individual spell descriptions for information on the augmented effect. As far as mythic spells go--I must recommend getting access to mythic haste ASAP. You don't need to physically manipulate the items when you use them while using wild shape. A marvelous manual of mythic magic! 5th-Level Summoner Mythic Spells—conjure black puddingA, plane shiftA, wall of ironA. Ear-Piercing Scream. 6th-Level Sorcerer/Wizard Mythic Spells—antimagic field, battlemind link, beast shape IVA, chain lightning, circle of deathA, conjure black puddingA, contingencyA, disintegrateA, elemental body IIIA, enemy hammerA, flesh to stoneA, form of the dragon IA, globe of invulnerability, guards and wardsA, misleadA, monstrous physique IVA, move earth, transformation, wall of ironA. 7th-Level Druid Mythic Spells—animate plants, black mark, changestaffA, control weatherA, fire stormA, healA, scouring windsA, sunbeamA. 6th-Level Magus Mythic Spells—beast shape IVA, chain lightning, disintegrateA, elemental body IIIA, flesh to stoneA, form of the dragon IA, misleadA, monstrous physique IVA, transformation, walk through space, wall of ironA. This book is an encyclopedic tome of magic, a comprehensive compilation of mythic versions for EVERY spell in the Pathfinder core rules and MORE! Now, for those who aren't familiar with 'Mythic Spells', let me explain real quick. Source PRG:UC Part of that is having access to "mythic" versions of spells, which are pumped up in some fashion. Noté /5. Daybreak Arrow. 6th-Level Witch Mythic Spells—animate objects, cone of coldA, flesh to stoneA, guards and wardsA, transformation. 2nd-Level Sorcerer/Wizard Mythic Spells—animal aspect, blindness/deafness, boiling bloodA, burning gazeA, darkness, disfiguring touchA, dust of twilightA, false life, fog cloudA, gust of windA, hideous laughterA, invisibilityA, jitterbugs, knockA, levitateA, make whole, mirror image, pernicious poisonA, protection from arrows, resist energy, ricochet shotA, scorching ray, shadow anchor, shatter, spider climb, summon swarm, unshakable chillA, webA. 7th-Level Druid Mythic Spells—animate plants, black mark, changestaffA, control weatherA, fire stormA, healA, scouring windsA, sunbeamA. 6th-Level Inquisitor Mythic Spells—blade barrierA, blasphemy, circle of deathA, dictum, harmA, healA, holy word, word of chaos. 3rd-Level Inquisitor Mythic Spells—battle tranceA, blinding ray, cure serious wounds, daybreak arrow, daylight, dispel magic, glyph of warding, heroismA, inflict serious wounds, magic vestmentA, magic weapon (greater)A, mythic severance*, prayer, searing light. It recommends the Archmage path with Mythic Hexes, Arcane Potency for more spell slots, and maybe Mythic Spellcasting to make a few of your favorite spells Mythic as well. "Mythic heroes are set apart from their contemporaries, capable of amazing feats of courage in the face of overwhelming odds. 50): You can learn a number of mythic spells equal to your tier and can expend mythic power when casting them to enhance the results. 2nd-Level Paladin Mythic Spells—blinding ray, resist energy, sacred bondA, shield other. 5th-Level Bard Mythic Spells—dream, misleadA, nightmareA, resonating word. The Mythic Spell Compendium includes over 2000 mythic spells, including every spell from the Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Advanced Player's Guide, Pathfinder Roleplaying Game Advanced Race Guide, Pathfinder Roleplaying Game Ultimate Combat, and Pathfinder Roleplaying Game Ultimate Magic, as well as hundreds more spells from official Pathfinder productsdesigned for … 3rd-Level Paladin Mythic Spells—cure moderate wounds, daybreak arrow, daylight, dispel magic, magic weapon (greater)A, prayer, sanctify armorA. This means that Fireball and Mythic Fireball are different spells, with the only similarity being that Mythic Fireball is a mythic improvement of the regular Fireball. 1st-Level Bard Mythic Spells—anticipate peril, chord of shards, cure light wounds, ear-piercing screamA, expeditious retreat, feather fallA, greaseA, hideous laughterA, jitterbugs, memory lapseA, saving finaleA, silent imageA, sleepA. This spell doesn't prevent death from sources other than hit point damage—such as Constitution damage or drain, death effects, or energy drain. Spell Penetration (Mythic) Your mythic magical power breaches your enemies' defenses. Any effect that would automatically awaken a sleeping creature instead allows it to attempt a new Will saving throw to awaken. Baleful Polymorph Y: Transforms subject into harmless animal. Mythic spells draw upon the caster’s mythic power to create more powerful magical effects-mythic fireball sets affected creatures on fire, mythic mage armor can negate critical hits, and so on. Mythic spells draw upon the caster's mythic power to create more powerful magical effects—mythic fireball sets affected creatures on fire, mythic mage armor can negate critical hits, and so on. 3rd-Level Sorcerer/Wizard Mythic Spells—ablative barrier, beast shape IA, bleed glory*, blinkA, burrowA, daylight, deep slumberA, devolutionA, dispel magic, draconic reservoirA, fireballA, firestreamA, flyA, force punchA, gaseous formA, hasteA, healing thiefA, heroismA, hydraulic torrentA, lightning boltA, magic weapon (greater)A, monstrous physique IA, phantom steedA, restore mythic power*, sands of timeA, share glory*, slow, stinking cloud, strangling hair, suggestion, touch injection, vampiric touch. 2nd-Level Witch Mythic Spells—blindness/deafness, boiling bloodA, burning gazeA, cure moderate wounds, death knellA, disfiguring touchA, false life, feast of ashesA, fog cloudA, inflict moderate wounds, levitateA, pernicious poisonA, pox pustulesA, shadow anchor, summon swarm, unshakable chillA, webA. Metamagic feats allow spellcasters to modify and change their spells, granting the spells new powers and effects. The bonus to save DCs provided by spell focus and greater spell focus for that school increases by 1. 4th-Level Magus Mythic Spells—beast shape IIA, black tentaclesA, dimension door, dragon's breathA, elemental body IA, fire shield, ice stormA, lend path, monstrous physique IIA, phantasmal killerA, shout, solid fogA, stoneskin, wall of fireA, wall of iceA. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures. 5th-Level Sorcerer/Wizard Mythic Spells—baleful polymorphA, beast shape IIIA, break enchantmentA, cloudkillA, cone of coldA, damnation strideA, dominate person, dream, elemental body IIA, fire snakeA, lend path, lightning arcA, monstrous physique IIIA, nightmareA, sendingA, steal power*, telekinesis, wall of force, wall of stoneA. 5th-Level Druid Mythic Spells—baleful polymorphA, cure critical wounds, fire snakeA, lend path, stoneskin, wall of fireA, wall of thornsA. 5th-Level Summoner Mythic Spells—conjure black puddingA, plane shiftA, wall of ironA. The big advantage of being a mythic caster is being able to quicken a spell, for free (relatively), every round, and get a bonus. Mythic Magic with Class! This spell functions as mythic animate dead, as described in Pathfinder Roleplaying Game Mythic Adventures, but creates only a single Small or Medium skeleton or zombie. 5th-Level Bard Mythic Spells—dream, misleadA, nightmareA, resonating word. For more information about Paizo Inc. and Paizo products, please visit paizo.com. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. 2nd-Level Bard Mythic Spells—blindness/deafness, blistering invectiveA, boiling bloodA, cure moderate wounds, darkness, dust of twilightA, heroismA, invisibilityA, mirror image, shadow anchor, share glory*, shatter, silence, suggestion, summon swarm. 3rd-Level Cleric Mythic Spells—animate deadA, bleed glory*, blindness/deafness, contagionA, cure serious wounds, daybreak arrow, daylight, dispel magic, glyph of warding, inflict serious wounds, magic vestmentA, prayer, restore mythic power*, sacred bondA, sands of timeA, searing light, share glory*, stone shape. Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. Mythic Magic: Intrigue Spells is the latest all-new Mythic Magic supplement, bringing you 100 all-new mythic spells from Pathfinder Roleplaying Game Ultimate Intrigue! 3rd-Level Witch Mythic Spells—bleed glory*, cup of dustA, deep slumberA, dispel magic, flyA, glyph of warding, healing thiefA, heroismA, lightning boltA, restore mythic power*, sands of timeA, share glory*, stinking cloud, strangling hair, suggestion, vampiric touch. 3rd-Level Paladin Mythic Spells—cure moderate wounds, daybreak arrow, daylight, dispel magic, magic weapon (greater)A, prayer, sanctify armorA. The Mythic Spell Compendium is the second book in the Mythic Mania trilogy, a group of supplements for the Mythic ruleset of the Pathfinder Roleplaying Game. 4th-Level Antipaladin Mythic Spells—inflict serious wounds. 2nd-Level Magus Mythic Spells—ablative barrier, animal aspect, burning gazeA, darkness, fog cloudA, gust of windA, invisibilityA, levitateA, mirror image, scorching ray, shatter, spider climb, webA. 8th-Level Sorcerer/Wizard Mythic Spells—dimensional lockA, form of the dragon IIIA, irresistible dance, maze, orb of the voidA, polar ray, power word stunA. 3rd-Level Summoner Mythic Spells—black tentaclesA, devolutionA, dimension door, dispel magic, fire shield, flyA, heroismA, magic fang (greater)A, stoneskin, vomit twinA, wall of fireA, wall of iceA. The Hypertext d20 SRD™ is an independent entity and is not affiliated with Paizo Inc. Open Game License Terms of Use Privacy Policy. A project to create a massive expansion to the Pathfinder RPG Mythic rules in three print books, featuring spells, feats, monsters, mythic paths, and more from Legendary Games, Rogue Genius Games, Kobold Press, Dreamscarred Press. 3rd-Level Summoner Mythic Spells—black tentaclesA, devolutionA, dimension door, dispel magic, fire shield, flyA, heroismA, magic fang (greater)A, stoneskin, vomit twinA, wall of fireA, wall of iceA. 4th-Level Summoner Mythic Spells—baleful polymorphA, damnation strideA, lend path, sendingA, wall of stoneA. 6th-Level Alchemist Mythic Formulae—beast shape IVA, elemental body IIIA, form of the dragon IA, healA, misleadA, monstrous physique IVA, transformation, walk through space. Benefit: Choose a school of magic you already have Spell Focus in. ascension spell (Pathfinder RPG Mythic Adventures 113), or simply due to an erratic or less powerful source of mythic power. The Mythic Spell Compendium includes over 2000 mythic spells, including every spell from the Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Advanced Player's Guide, Pathfinder Roleplaying Game Advanced Race Guide, Pathfinder Roleplaying Game Ultimate Combat, and Pathfinder Roleplaying Game Ultimate Magic, as well as hundreds more spells from official Pathfinder products designed for … The Hypertext d20 SRD™ is owned by BoLS Interactive LLC. 8th-Level Sorcerer/Wizard Mythic Spells—dimensional lockA, form of the dragon IIIA, irresistible dance, maze, orb of the voidA, polar ray, power word stunA. 9th-Level Cleric Mythic Spells—ascension*, storm of vengeanceA. Creatures with darkvision and the power to see in darkness have difficulty seeing through this darkness, and can see as well as a human can in dim light. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com Augmented: If you expend two uses of mythic power, add half your tier to the level of light spells mythic dust of twilight dispels. It's sometimes hard to parse and keep track of what certain things can do, especially since many mythic spells can be enhanced even further. Mythic Spellcasting (Ex): You can learn a number of mythic spells equal to your tier and can expend mythic power when casting them to enhance the results. Mythic Magic: Intrigue Spells is the latest all-new Mythic Magic supplement, bringing you 100 all-new mythic spells from Pathfinder Roleplaying Game Ultimate Intrigue! 1st-Level Sorcerer/Wizard Mythic Spells—anticipate peril, breakA, burning hands, color spray, ear-piercing screamA, endure elements, enlarge person, expeditious retreat, feather fallA, floating disk, greaseA, hold portal, hydraulic pushA, mage armor, magic missileA, memory lapseA, obscuring mistA, protection from chaos/evil/good/law, ray of enfeeblement, reduce person, shadow weapon, shocking graspA, silent imageA, sleepA, theft ward, true strikeA. 6th-Level Cleric Mythic Spells—animate objects, blade barrierA, harmA, healA. Mythic Hero is a class in Pathfinder: Wrath of the Righteous. 4th-Level Cleric Mythic Spells—battle tranceA, blessing of fervor, blood crow strike, chaos hammer, cure critical wounds, deathlessA*, giant verminA, holy smite, inflict critical wounds, magic weapon (greater)A, mythic severance*, order's wrath, sendingA, unholy blight. 4th-Level Sorcerer/Wizard Mythic Spells—animate deadA, beast shape IIA, black tentaclesA, confusionA, contagionA, deathlessA*, detect scryingA, dimension door, dragon's breath, elemental body IA, enervationA, fire shield, ice stormA, monstrous physique IIA, mythic severance*, named bulletA, phantasmal killerA, scorching ash formA, shout, solid fogA, stone shape, stoneskin, true formA, vomit twinA, wall of fireA, wall of iceA. Source PRG:UM. 1st-Level Alchemist Mythic Formulae—anticipate peril, cure light wounds, endure elements, enlarge person, expeditious retreat, reduce person, true strikeA. This book is an encyclopedic tome of magic, a comprehensive compilation of mythic versions for EVERY spell in the Pathfinder core rules and MORE! Mythic and non-mythic spells are considered different spells in the rules, as explained on my other answer on this same subject. 4th-Level Paladin Mythic Spells—break enchantmentA, cure serious wounds, oath of peaceA. 4th-Level Inquisitor Mythic Spells—battlemind link, chaos hammer, cure critical wounds, deathlessA*, defile armorA, detect scryingA, holy smite, inflict critical wounds, named bulletA, order's wrath, sanctify armorA, sendingA, stoneskin, unholy blight. 6th-Level Bard Mythic Spells—animate objects, irresistible dance. 3rd-Level Druid Mythic Spells—burrowA, call lightning, companion mind link, contagionA, cup of dustA, cure moderate wounds, daylight, hydraulic torrentA, magic fang (greater)A, share glory*, stone shape. As far as debuffing goes, Mythic Enervation is brutal if you have access to a maximize rod or feat. 4th-Level Cleric Mythic Spells—battle tranceA, blessing of fervor, blood crow strike, chaos hammer, cure critical wounds, deathlessA*, giant verminA, holy smite, inflict critical wounds, magic weapon (greater)A, mythic severance*, order's wrath, sendingA, unholy blight. 5th-Level Cleric Mythic Spells—break enchantmentA, breath of lifeA, flame strike, lend path, pillar of lifeA, plane shiftA, steal power*, wall of stoneA. 9th-Level Druid Mythic Spells—ascension*, foresight, regenerate, storm of vengeanceA, tsunamiA. Your ultimate resource for mythic spells! 2nd-Level Sorcerer/Wizard Mythic Spells—animal aspect, blindness/deafness, boiling bloodA, burning gazeA, darkness, disfiguring touchA, dust of twilightA, false life, fog cloudA, gust of windA, hideous laughterA, invisibilityA, jitterbugs, knockA, levitateA, make whole, mirror image, pernicious poisonA, protection from arrows, resist energy, ricochet shotA, scorching ray, shadow anchor, shatter, spider climb, summon swarm, unshakable chillA, webA. 6th-Level Druid Mythic Spells—fire seeds, move earth, repel woodA, terraform*, wall of stoneA. 4th-Level Antipaladin Mythic Spells—inflict serious wounds. Those who control access to mythic power don’t give it up lightly—they save it for those who show the potential to use it correctly, because the stakes are too high to let any mythic character do as she pleases in perpetuity. 2nd-Level Antipaladin Mythic Spells — blindness/deafness, darkness, desecrate, invisibilityA, pernicious poisonA, silence. 1st-Level Druid Mythic Spells—call animalA, cure light wounds, endure elements, entangle, faerie fireA, goodberryA, hydraulic pushA, magic fang, fist of the earth, obscuring mistA. 9th-Level Witch Mythic Spells—ascension*, foresight, power word killA, storm of vengeanceA. 7th-Level Sorcerer/Wizard Mythic Spells—arcane cannon, control weatherA, elemental body IVA, finger of death, form of the dragon IIA, limited wishA, plane shiftA, power word blindA, prismatic sprayA, resonating word, reverse gravityA, scouring windsA, terraform*, walk through space. ascension spell (Pathfinder RPG Mythic Adventures 113), or simply due to an erratic or less powerful source of mythic power. 7th-Level Witch Mythic Spells—black mark, chain lightning, control weatherA, harmA, healA, plane shiftA, power word blindA, regenerate, scouring windsA, terraform*, walk through space.