Two of them in your opening hand gives you a chance to be at 1/2 your win con... this before you even put a single land down if your opponent starts first. Archive Trap from Zendikar for . Ghost Quarter This site is unaffiliated. Archive Trap checks only whether an opponent searched their library. White adds very little to the mill part of your gameplan, but it adds some much-needed sideboard pieces (Disenchant, Stony Silence, Rest in Peace if you don't play Snapcaster/Visions, and so on). THE BIG CHANGE THIS YEA... (read more) Gun #: 942235122 This game goes a little longer. I figured the synergy of Archive Trap "; + The Glimpse reprint might encourage a few more people to try it (then to sell back out of it when they learn it is bad). Hedron Crab works nicely, but think with me, I'll need fetch lands (that also is expensive) and I'll have 4 creatures in my deck and mostly decks have 8 removals (in multiplayer is a bunch of removals for creatures). . Aggro is always the secondary plan in a mill deck because if you build your mill deck right, you should play around 6 spells to end your opponent's deck. You can just give them Jace resistance and play around the third and fourth turns. could also sub Phenax for Geth's Verdict, You have the core of the mill with the following cards. both casually and in competitive environments id run into turn 2-4 win decks I couldn't keep up with. It's divided between aggro and mill. I run a similar deck stuffed with things like Archive Trap Contact | Your starting hand is : 2 lands (like an island and a swamp), 1 Nihil Spellbomb, 2 Archive Traps, 1 Spell Pierce, 1 Duress/Preordain/ Inquisition of Kozilek 1 Turn - a) Put down the Swamp and duress inqusit his hand, just to take a look, and to get rid of counters, Lightning Bolts Birds of Paradise and what else could cause some trouble early in the game. it's a win/win/win situation. Feeds | , Sphinx's Tutelage, Jace's Erasure, and it doesn't work. If you can't find the better mill spells like Breaking and Mind Funeral, play Mind Sculpt, Tome Scour, Mesmeric Orb... but always prioritize low-CMC stuff. Mind Funeral I have seen this card mill from 7 to 13 cards 80% of the time. play. Join Date: 2/3/2009 Posts: 2,535 Terms of Use | DMCA requests | Ghost Quarter Archive Trap is a 5 drop which may seem relatively high for the 13 cards it gives, some may say go with tome scour instead. Run control, counters, and perhaps some graveyard hate. out: 2 drown, 2 sanity, 1 Visions Discussion. Ghost Quarter, Duskmantle Guildmage Firearm Accessories. It doesn’t matter whether that player found a card during the search. Gatherer is the Magic Card Database. Painter's Servant This site © 2020, LLC Defender and Mill (W/U) by solfye. + TappedOut.js Blog Widget. Now that i'm returning I wanted to try a [[ Archive Trap]] [[Scheming Symmetry]] deck.I like playing Dimir and don't really want to dip into Esper since i'm on a budget. One of my favorite hobby's is to come up with combos, or even utilize existing combos to have an extremely powerful, and albeit, unfair winning advantage over … Path to Exile U/B Mill (Modern) Dan Paille — 8th place, SCG Invitational Qualifier, 11/03/2013. The Mana Source. Especially those caught in his trap and forced to share a kiss... Chapter 2 picks up at New Years. Right, Archive Trap The thing with mill is, the longer you take to mill the opponent, the higher the chances he can draw something useful (like a counter, key piece, etc). I advise against playing anything with a higher CMC than 4. If you can afford a better manabase with fetchlands and stuff, I've found that the strongest mill decks (i.e.